Borderlands 4 C4SH guide — the only Vault Hunter with no capstones, and what 4 augment slots really cost
| Name | C4SH |
|---|---|
| Class | Rogue |
| Playstyle | Gambler archetype building Fortune toward a payout, switching between cards, bone dice and dual revolvers |
| Difficulty | Intermediate |
| Available in | Story Pack 1: Mad Ellie and the Vault of the Damned (26 March 2026) |
| Action skills | Cross-Fire / Sleight of Hand / Cleromancy |
| Skill trees | Chaos Walking / Luck of the Draw / Roll the Bones |
C4SH is the fifth Vault Hunter, added in Story Pack 1: Mad Ellie and the Vault of the Damned, running the Rogue class. 2K’s material describes a CasinoBot given a second life, carrying a magical deck won in a high-stakes bet that grants him unholy favour — a robot that won by statistics until it met genuine unpredictability.
The three action skills
| Skill | What it does |
|---|---|
| Cross-Fire | Stows your weapon for dual revolvers that auto-fire at what you aim at |
| Sleight of Hand | Draws and throws a card in each hand, with the effect depending on what you drew |
| Cleromancy | Rolls bone dice and summons a totem based on the result. Doubles produce an upgraded version |
The three skill trees
| Tree | Anchor action skill | Focus |
|---|---|---|
| Chaos Walking | Cross-Fire | Dual revolvers, gunplay, ricochets |
| Luck of the Draw | Sleight of Hand | Card-based elemental damage and gambling passives |
| Roll the Bones | Cleromancy | Totem summoning and pet play |
What only C4SH does — no capstones at all
The Borderlands 4 default is one augment plus one capstone per action skill. C4SH breaks that at the root: he is the only Vault Hunter in the game with no capstones.
Instead, each colour tree carries a passive at common T3 called Devil’s Tines, and each point spent in it adds one augment slot.
| Position | Common T3 of each colour tree (one in red, blue and green) |
| Effect | +1 augment slot per instance taken |
| Node cost | 1 point |
| Cost per tree | 10 points to reach common T3 + 1 in the node = 11 points |
| Cost for four slots | 3 trees × 11 = 33 points minimum |
| Ceiling | Default 1 slot + 3 = 4 slots |
Position and cost confirmed in-game on 2026-07-20. Because colour trees never pool their points, the real cost is 10 points into the common section of all three trees — that is where the 33 comes from.
The trade-off
This part is arithmetic, so we can state it cleanly. Level 60 gives 59 skill points.
| Choice | Slot cost | Left for your main tree |
|---|---|---|
| 4 slots (all three trees) | 33 | 26 |
| 3 slots (two trees) | 22 | 37 |
| 2 slots (one tree) | 11 | 48 |
Four slots looks impressive and leaves only 26 points for your main tree. Since C4SH has no capstone to win that damage back at the end of a branch, every extra slot directly thins out your damage passives. Three slots with 37 points in the main tree is the more realistic compromise.
There is no shortcut either: class mod bonus skill points do not unlock Devil’s Tines, because only points you actually spent count toward tier unlocks (confirmed 2026-07-21).
The unlock rules are fully verified here, and there is a dedicated article on the augment slots.
From official patch notes
Where we lack in-game measurements, official patch notes are still primary sources.
- Cross-Fire: lock-on improved in Version 1.7 (28 May 2026), targeting improved in Version 1.9 (30 July 2026)
- Sleight of Hand: Version 1.7 adjusted critical hit application for Can’t Stop Winning, Sounds of Rain and Call
Across all 44 patch notes we checked, Devil’s Tines and Windfall / Fortune have no recorded numeric changes (as of 2026-08-15).
What we have not confirmed
C4SH is, honestly, the thinnest of the five on verified data, so here is the full picture.
- Windfall’s trigger chance, the Fortune stack ceiling, its duration and its damage increase are all unconfirmed. That is the core of the trait, entirely unverified
- Whether Fortune is gained from anything beyond kills (shield refills, applying status effects) is unconfirmed
- Devil’s Tines’ maximum rank (whether it is fixed at 1) is unconfirmed
- Sleight of Hand’s charge count and card pool, Cleromancy’s cooldown, individual totem effects and the odds on doubles are all unconfirmed
- All 28 skill nodes are unverified for effect text, tier position and maximum rank. Unlike the other four, we have not captured C4SH’s tree structure in game
- The Fortune skill group is known only by name — effects and tiers unknown
- The “Intermediate” difficulty rating is a judgement, not a measurement
FAQ
How many points does 4 augment slots cost?
33 at minimum. Devil's Tines sits at common T3 of each colour tree, so one tree costs 10 points to reach T3 plus 1 point in the node itself = 11. Three trees makes 33 (confirmed in-game 2026-07-20).
What do I give up for the fourth slot?
Of the 59 points at level 60, 33 go to slots, leaving 26 for your main tree. Settling for three slots (two trees, 22 points) leaves 37, and two slots leaves 48.
Does C4SH have capstones?
No. C4SH is the only Vault Hunter with no capstones at all — that slot in the design is replaced by augment expansion.